Creating Your First Skill Tree

This section guides you through the process of creating the skill tree data asset and designing its structure in the editor.

Step 1: The Skill Tree Asset

Everything starts with the Skill Tree asset itself.

  1. In the Content Browser, right-click and navigate to Crimson Skill Tree > Crimson Skill Tree.
  2. Enable Plug-in
  3. In the dialog that appears, find and select CrimsonSkillTree from the list.
  4. Name your new asset something descriptive, like CST_Player_CoreSkills.

Step 2: Configuring the Skill Tree Asset

After creating the Skill Tree asset, you can select it in the Content Browser to access its global settings in the Details panel. These settings control the tree's appearance, editor behavior, and metadata.

Skill Tree Asset Settings

Graph Config

This is the most critical section for customizing the visual presentation of your skill tree in the UI.

Editor Settings

These settings customize the behavior of the graph editor specifically for this asset.

Config & Display

These sections hold metadata and minor display options for the asset.

Step 3: Using the Skill Tree Editor

Double-click your new Skill Tree asset to open the custom graph editor.

Tree Graph Visuals

Step 4: Configuring a Node

Click on a node in the graph to see its properties in the Details panel. Here are the key settings: